Friday, November 12, 2010

Gundam Musou 3 (PS3/XBox360) - Update Images & Game Mechanics

The upcoming console game Gundam Musou 3 (PS3/Xbox360) is schedule for a Dec. 6th, 2010 release (Price: 7800 Yen).
*New mobile suits and systems introducted
Mobile suits are drawn with anime cells so the fight scenes are more like animation. The introduction of fighting gauge and life gauge will be separated as individual gauges that allows you to recover from it. This time, mission flow and chain explosion system is introduced along with new mobile suits.
*Mission Flow
Your mission is to go through each field while beating the boss. Each mission will have two army's with different fight gauges going against each other. If your own suit is damaged, the game will not end as long as you have the fight gauge bar filled. The enemy's boss will not appear until the enemy's fight gauge is down to zero.
*Chain Explosion System
Powerful charged attack can be used by charging your SP gauge. This attack will deal a extensive blow to enemy mobile suits around you. Chain explosion system attack causes a wide area pink explosion effect around your mobile suit.

There will be four various facilities in each mission area that would provide you with some advantages:
Base: Each base can field an army.  The base is consider to be an important location in a mission, capturing them can force the enemy attack gauge to 0.
Communication Facility: Can call in reinforcements by controlling one of these facilities. 
Outpost: When an area with an outpost base is conquered, the partner gauge will increase, Once the gauge hits maximum, hit the R2 button, and you can call in an allied mobile suit to bring in extra fire power. There will be 50 selectable allies to call in. 
Catapult: Gain control of a catapult area and you can send your mobile suit to another map area quickly. Taking control of a catapult will give players an added tactical advantage!
Images & info from Famitsu.com

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