PS3: Mobile Suit Gundam Battle Operation
Game Released On: Jun 28th, 2012
Platform: Playstation 3
Cost: Free of charge, some pay-per-item scheme will be implemented
Age: 12 and up
Pricing Scheme Detailed:
HERE, Infantry Gameplay Detaled: HERE, Promo Videos: HERE, HERE
A new content patch is available for Mobile Suit Gundam
Battle Operation, the PS3 online battle action game from Namco Bandai Games!
This update adds the new "Conquest" battle
rule, the new "Live-Fire Training" mode, a new "Quarry"
map, and new units like the GM Custom and Acguy.
Existing systems and balance have also been tweaked, and
bugs have been fixed. Check out the patch notes to see what's new.
Also, starting at 2:00 on the 5th, the game will
celebrate 100 days since release! All current players will received three units
of energy. They're gone October 11th, so don't miss them!
■ High points of the patch!
<New
rule: "Conquest">
In Conquest, two teams compete to reduce the other side's
"War Potential Gauge" to 0, or have the highest gauge when time runs
out.
Capture objectives and hold them to drain the enemy's
potential. The more you capture, the faster they weaken.
Objective locations are different from under the standard
rules, and the mode also introduces buildings that shield those inside from
attacks.
While the gauge also decreases when mobile suits and
pilots are lost, it's not as effective a tactic as holding territory, and bases
are completely indestructable. This is a mode of battle over objectives.
<New
mode: "Live-Fire Training">
"Live-Fire Training" allows new players to get
the hang of their controls with no worries.
Only available to Privates, it does not consume energy.
It can be played with fewer players; 1v1 and 2v2 varians are available.
The rules are mostly the same as standard games, but
rewards are reduced, there is no bonus for repeat play, and play is not
included in your deployment count.
New Playable Mobile Suits
GM Sniper II, GM Command, Acguy & Gelgoog Ground Type
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