Um... Which lineart are you looking at? I ask, because the waist seems consistent with Katoki's lineart of Wing Zero from Endless Waltz. I think the closest the waist comes to looking thick/long/weird compared to the lineart is if someone absorbs the comments and wants to subconsciously see it and agree. *shrug* I state this because I honestly can't see what you see.
But your point--if viewed as a generality of lineart-to-model translation--has a bit of merit. You'd have a better case if you were comparing Katoki's original Wing Gundam redesign lineart to MG Wing ver. Ka/EW, or noting how the wings don't look as sharp as Katoki drew them in the manual. Or how the arms and shoulder/armor of MG Wing/Wing Zero ver. EW is placed a bit higher on the model in comparison to the original lineart.
But the fact that some models or figures being unable to (or choosing not to) follow the lineart 100.00% doesn't make the model weird or bad. Why such expectations of perfection when models can only go very (or extremely) close? (Especially when said models have internal frames like MGs and RGs.)
And besides, this is a customized version of the MG (noted in the custom color scheme and the flat look from top-coating).
Now if we could only get this in a ver. 2.0 along with a MG Wing Gundam Zero (TV).. I'd get the 3 only then.
ReplyDeleteHuh, the MG WZC's waist is really thick and long... Looks weird compared to the lineart
ReplyDeleteUm... Which lineart are you looking at? I ask, because the waist seems consistent with Katoki's lineart of Wing Zero from Endless Waltz. I think the closest the waist comes to looking thick/long/weird compared to the lineart is if someone absorbs the comments and wants to subconsciously see it and agree. *shrug* I state this because I honestly can't see what you see.
DeleteBut your point--if viewed as a generality of lineart-to-model translation--has a bit of merit. You'd have a better case if you were comparing Katoki's original Wing Gundam redesign lineart to MG Wing ver. Ka/EW, or noting how the wings don't look as sharp as Katoki drew them in the manual. Or how the arms and shoulder/armor of MG Wing/Wing Zero ver. EW is placed a bit higher on the model in comparison to the original lineart.
But the fact that some models or figures being unable to (or choosing not to) follow the lineart 100.00% doesn't make the model weird or bad. Why such expectations of perfection when models can only go very (or extremely) close? (Especially when said models have internal frames like MGs and RGs.)
And besides, this is a customized version of the MG (noted in the custom color scheme and the flat look from top-coating).